Harping On About Innovation
I think I worked out where innovation got to with games.
People want it, are crying out for it, in fact, but they don't want it at the expense of the tried-and-true titles. Which means that , seeing as every game is competing for players' dollars, it means that people will buy tried-and-true over innovative. And thus innovative games won't sell as well. So people get tried-and-true games until they're played out, and beyond.
People want it, are crying out for it, in fact, but they don't want it at the expense of the tried-and-true titles. Which means that , seeing as every game is competing for players' dollars, it means that people will buy tried-and-true over innovative. And thus innovative games won't sell as well. So people get tried-and-true games until they're played out, and beyond.

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