<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-17917172</id><updated>2009-02-21T15:55:52.554+11:00</updated><title type='text'>Flood Control</title><subtitle type='html'>A six-shooter revolver of world events, philosophy, computer games, writing, drawing and random musings. Hopefully interesting to read to sombody other than my parents. (Hi Mum.)</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default?start-index=26&amp;max-results=25'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>28</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-17917172.post-114026735407606649</id><published>2006-02-18T23:03:00.000+11:00</published><updated>2006-02-20T23:02:39.663+11:00</updated><title type='text'>Fantasy Authors: Please Stop Doing These</title><content type='html'>&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Prophecies.&lt;/span&gt; They are a cliche, and as such should only be used with the knowledge that they are a cliche and they aren't very interesting. Moreover, the whole point of prophecies is that they spoil the future, and this is the last thing you want to be doing. All the readers know that the main character is going to fulfill the prophecy, because otherwise why are we following them around? Don't give in to cliche, as we all know what you're doing. The best idea is to make the prophecy unreliable, but then there's certainly an interest factor in a world with magic that is still subject to the ravages of the future. For once. If you want to do a prophecy right, use it as a plot point - there is no way that the hero can satisfy it, but in the dying minutes of the story it becomes obvious that somehow the hero's basically satisfied the prophecy. Readers will remember it, though, so you want some sort of filter, like using the snowballing power of rumours or something, or introduce a flaming red herring and come up with some othe way to justify the central character's point-of-view - for instance, the central character becomes the champion of the favourite to fulfil the prophecy. Matthew Reilly's &lt;span style="font-style: italic;"&gt;Temple&lt;/span&gt; does this really well - the main character gives us a prophecy, explains that a particular character satisfies it and how, and then it turns out that there's one extra line there that hasn't been covered. (Sorry if I spoiled the book for you.)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Madness&lt;/span&gt;. I haven't read a single fantasy where a mad character even remotely rang true. They always seem to be almost entirely lucid but merely pretending madness, even if they are actually completely insane. Never mind that madness itself is a cliche - there are plenty of ways to make an important person in the story impotent - but until authors actually do their research, I'd like them to stop it. (I actually knew someone suffering from a mental illness once. Her brain was regressing, and she had lost the ability to feel full. I don't think I'll ever forget her going to bed then updating up over the next five minutes whether she was sleeping on her good or bad side.)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Entire worlds that are useless until the Earth heroes show up.&lt;/span&gt; So many books pit the tiny American against some sort of Great Evil that only they can defeat. That's fine, so long as it's credible. But there's really no excuse for the hero needing to solve every problem that crops up because apparantly no-one's managed to get around to it yet. If you have special support networks set up to provide help via subterfuge to the hero, one would expect that network to have already been working on the minor bad guy designed to really really piss off the hero.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Improbable Runs of Luck.&lt;/span&gt; I know it's supposed to be a story, but the hero being a hero because of a series of thousand-to-one chances isn't particularly satisfying. It makes the author look like they didn't actually know how a hero could become one, which is probably a weakness in fantasy authors. There are sometimes reasons why you want a sequence of improbable events to happen, in which case you should note that this is a series of improbable events and come up with an explanation for it, like a hidden mentor secretly manipulating events in order to shape the hero.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Hidden Mentors Secretly Manipulating Events In Order To Shape The Hero.&lt;/span&gt; There's a principle in movies that within the first act, the hero of the story has to become a willing participant in the events that follow. Roleplaying gamers call it a 'hook' - your hero has to say, 'yes, I will do this thing' and then, using the assets they have, set out to achieve it. Having a hidden mentor screwing with things takes away that choice. It detracts from the hero's successes and dashes the possibility of heroic failures. The hero becomes a sucker, basically, and that's not the point.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Taking Seventy Pages To Get To The Point.&lt;/span&gt; Again, in movies, you need to establish interest very quickly. Ideally, you should develop some sort of conflict within the first five pages, and let things escalate from there. Similarly, you should decide ahead of time how many books you have to play with things and try and keep things as self-contained as you can. It means that you can't write that great sprawling messy epic, but then readers would like the story to keep moving along a bit and to not have to reread the other books just to know where to start in the latest. I understand that it helps to only pay attention to characters if you need to get them into position, and focus on a small set of characters who have a reasonably self-contained adventure. Sort of like &lt;span style="font-style: italic;"&gt;Lost&lt;/span&gt; is doing.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;The Perfect Hero. &lt;/span&gt;It's highly irritating to read a book where the hero already has all the skills to complete the quest, or fits some prophecy like a glove that you don't find out about until the second book, or anything where the author has decided that they're going to nix possibilities for tension and character development by making their main character too awesome. Don't - we all hate seeing nice guys go through hell, but we'll accept that it's a great way to develop characters. For all our sakes, be heartless.&lt;/li&gt;&lt;/ul&gt;Anything else people can think of that they're sick of fantasy authors doing?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-114026735407606649?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/114026735407606649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=114026735407606649' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/114026735407606649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/114026735407606649'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2006/02/fantasy-authors-please-stop-doing.html' title='Fantasy Authors: Please Stop Doing These'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113706708253973931</id><published>2006-01-12T22:40:00.000+11:00</published><updated>2006-01-12T22:58:02.563+11:00</updated><title type='text'>Moving</title><content type='html'>There may be content outages.&lt;br /&gt;&lt;br /&gt;I mean, longer ones.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113706708253973931?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113706708253973931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113706708253973931' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113706708253973931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113706708253973931'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2006/01/moving.html' title='Moving'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113664426108369972</id><published>2006-01-08T00:53:00.000+11:00</published><updated>2006-01-08T01:31:01.110+11:00</updated><title type='text'>Doin' Their Own Thing</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://scribs.us/index.php?109"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/4413/1739/320/scribsnail.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;(From &lt;a href="http://scribs.us"&gt;Scribs&lt;/a&gt;. Click on the thumbnail for full-size stealing-&lt;a href="http://www.websnark.com"&gt;other-people&lt;/a&gt;'s-jokes!)&lt;br /&gt;&lt;br /&gt;I am probably the only person who might possibly blog about this, but I've been watching &lt;a href="http://www.spinnwebe.com"&gt;Greg Galick&lt;/a&gt;'s &lt;a href="http://technorati.com/tag/webcomics" rel="tag"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;webcomic&lt;/span&gt;&lt;/a&gt; with interest pretty much from day 1.&lt;br /&gt;&lt;br /&gt;Apparantly, Spinn has been around the Internets for a while. He's even friends with &lt;a href="http://slumbering.lungfish.com/"&gt;Lore Sjoberg&lt;/a&gt;. First time I met him, though, was while playing &lt;a href="http://www.puzzlepirates.com"&gt;Puzzle Pirates&lt;/a&gt; - he'd built a, well, let's call it a megaguild for the time being, basically on the idea of having some fun. His events (yeah, the players actually run events in that game. Suck it, WoW) were almost always creative, and he was just an entertaining guy in general. So I kept an eye on what he was doing.&lt;br /&gt;&lt;br /&gt;He's done a fair few things in the past - apparantly his "&lt;a href="http://www.spinnwebe.com/quiztaker/"&gt;What Kind of Quiztaker Are You?&lt;/a&gt;" gag was somewhat widespread - and he's never been shy tabout taking things and running with them.&lt;br /&gt;&lt;br /&gt;Scribs is a good example - it's deliberately minimist. The idea is for it to be quick to do so an idea can go from head to image file in a minimum of time, and the website reflects that. And yet, it's a conscious choice - most of his promotional comics are unique, Spinn being a man who knows where the line between minimalist and lazy is. And he's been quick to use it as a parody - Scribs reached about the 30s, I think it was, on one of the comics lists before Spinn took the box away in disgust when it started passing comics he thought were better, and he's placed advertising for the comic, again because it was funny to advertise such a piece of shit.&lt;br /&gt;&lt;br /&gt;It's deceptive. The comic's sharply written and plays off the artwork, the point of the comic being that the characters are probably going to be perpetual third-tier webcomics characters no matter what they do, so they might as well make themselves comfortable where they are. The Spinnwebe tradition of interactivity returns in a hugely entertaining letters section. There's all of the trappings of a 'real' webcomic, injokes and plot and character development when it's just these two scribbles where one has hair or fire or shit I dunno.&lt;br /&gt;&lt;br /&gt;The thing it reminds me of most is &lt;a href="http://www.checkerboardnightmare.com"&gt;Checkerboard Nightmare&lt;/a&gt;, without the pretension and the pressure to be 'satirical'. In a way, the whole 'bein' lazy (without being lazy about it)' is probably an added layer Kris Straub didn't want to go to. Scribs is just goofy. It's good stuff.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113664426108369972?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113664426108369972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113664426108369972' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113664426108369972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113664426108369972'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2006/01/doin-their-own-thing.html' title='Doin&apos; Their Own Thing'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113638892936239168</id><published>2006-01-05T02:22:00.000+11:00</published><updated>2006-01-05T02:35:29.383+11:00</updated><title type='text'>Welcome To The Internet, Kids</title><content type='html'>Oh lordy. There are people out there who don't know about &lt;a href="http://www.bonsaikitten.com/"&gt;Bonsai Kitten&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;More importantly, &lt;a href="http://snopes.com/critters/crusader/bonsai.asp"&gt;that it's a hoax&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I'm going to assume that they're all new to the Internet, because otherwise it's just sad and/or stupid of them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113638892936239168?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113638892936239168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113638892936239168' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113638892936239168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113638892936239168'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2006/01/welcome-to-internet-kids.html' title='Welcome To The Internet, Kids'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113629762820982153</id><published>2006-01-03T23:35:00.000+11:00</published><updated>2006-01-04T01:13:48.270+11:00</updated><title type='text'>A Sense of History</title><content type='html'>Before you ask, my New Year's wasn't especially exciting. I went out with some of my housemate's friends, and subtlely bailed when it turned out they were only interested in talking about their favourite drugs.&lt;br /&gt;&lt;br /&gt;I have many beefs with drugs, but honestly that's one that never occured to me.&lt;br /&gt;&lt;br /&gt;While I was bailing, I happened to walk past a park in which about twenty magpies were standing, all spread out, all looking in the same direction. It was like they were waiting for the fireworks. (Stupid birds were standing the wrong way. The fireworks were behind you, idiots.)&lt;br /&gt;&lt;br /&gt;Around New Year's, it's hard not to start thinking about where one has been, and by extension where everyone else has been. Thinking about history is almost encouraged at this time of year, and so I'd thought I'd share some thoughts. Which is why we're going to cut to gay people.&lt;br /&gt;&lt;br /&gt;In the opening of &lt;span style="font-style: italic;"&gt;Cryptonomicon&lt;/span&gt;, the POV character wonders how homosexuals evolved. Surely, if a person's sex drive wasn't geared to producing children, wouldn't natural selection kick in? The answer arrived at is that, perhaps societies can support non-breeders if they contribute to society in other ways. It seems like a throwaway idea, but think carefully: essentially, what it suggests is that a society doesn't need to have the &lt;span style="font-style: italic;"&gt;individuals&lt;/span&gt; at their genetic peak so long as the &lt;span style="font-style: italic;"&gt;society&lt;/span&gt; is running efficiently.&lt;br /&gt;&lt;br /&gt;Now this is a lot more interesting! Not only does it suggest that eugenics, the idea of perfecting individual genetics (usually by killing off the undesirables and controlling breeding patterns), is unnecessary and possibly even dangerous because it's the &lt;span style="font-style: italic;"&gt;society&lt;/span&gt; that determines survival more than the individual; not only does it explain what has happened to human natural selection (it's just shifted up a gear - it's societies competing, not individuals); it suggests that &lt;span style="font-style: italic;"&gt;societies&lt;/span&gt; have a 'genetic code' in their laws and memes, and that the features of societies today emerged, at least in part, due to natural selection. (Of course, it's not evolution as we know it because the laws aren't randomly chosen, those ones about not feeding ducks on Saturdays notwithstanding.)&lt;br /&gt;&lt;br /&gt;Still, it suggests that perhaps in the more competitive areas, such as Europe, the cultures that flourished were the ones with the most favourable genetic code, which were probably adopted by other countries. (In less competitive areas, no pressure, so no need to change. There's a strong suggestion that for these areas, geography played a much greater part than the cultures which eventually formed.) For all of its (usually unfair*) maligning, Christianity is a religion that's well-crafted to stay in as many minds as possible. There is, by design, something for nearly everyone in the Bible, and it plays off the old notion that people will disregard what they won't accept. Much of religion, however inappropriate it may seem now, was probably crafted to ensure its survival at some point in time.&lt;br /&gt;&lt;br /&gt;I'd guess that we'll see some new major religion crop up soon - perhaps we already have. I'd doubt it, though: I think the point of religion is that it reminds people that there is something greater than what they normally deal with, and a lot of the moments I've heard people describe as 'spiritual' seem to have this element of outside the self to them, even when they're not really trying to be. I don't really think any more recent religions really fit the bill in that regard - Wicca probably comes the closest, but it's got a real individualistic streak in it that goes against the traditional religious thingie. Scientology is right out - it's got the lock in, but it doesn't teach people how to deal with that information, and it doesn't concern itself with the idea of &lt;span style="font-style: italic;"&gt;humanity&lt;/span&gt; as a group and how to deal with that. It doesn't even preach, and while less preaching is good, you have to wonder about a 'religion' in which the members don't want to get out there and get the word out any way they can.&lt;br /&gt;&lt;br /&gt;On a less cosmic note, I resolve to do work on &lt;a href="http://caravelgames.com/Articles/Games_2/JtRH.html"&gt;DROD&lt;/a&gt;; I resolve to start and maintain my webcomic idea, &lt;a style="color: rgb(0, 153, 0);" href="http://technorati.com/tag/overland" rel="tag"&gt;Overland&lt;/a&gt;, which you will hear things about shortly; I resolve to have a working, playable game (I've sort of planned it out, and for now I'm calling it Ochre Dreaming - it will be a console-style RPG, but I'll be using it to play around with interactive storytelling and to smooth out all those little irritations that have always bugged me about console RPGs, like chests) by the end of the year; and I resolve to lose ten kilograms. I'm overweight, though I carry it well enough that usually you can't notice, but I want abs, dammit.&lt;br /&gt;&lt;br /&gt;Also, I think Technorati would like to hear about &lt;a style="color: rgb(0, 153, 0);" href="http://technorati.com/tag/2006resolutions" rel="tag"&gt;2006 resolutions&lt;/a&gt;, &lt;a style="color: rgb(0, 153, 0);" href="http://technorati.com/tag/religion" rel="tag"&gt;religion&lt;/a&gt; and &lt;a style="color: rgb(0, 153, 0);" href="http://technorati.com/tag/natural" selection="" rel="tag"&gt;natural selection&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113629762820982153?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113629762820982153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113629762820982153' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113629762820982153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113629762820982153'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2006/01/sense-of-history.html' title='A Sense of History'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113526307066868692</id><published>2005-12-23T01:45:00.000+11:00</published><updated>2005-12-23T01:52:10.293+11:00</updated><title type='text'>Take That, Christmas</title><content type='html'>You know all those &lt;a href="http://technorati.com/tag/Christmas" rel="tag"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;Christmas&lt;/span&gt;&lt;/a&gt; trees? I mean, &lt;span style="font-style: italic;"&gt;'holiday&lt;/span&gt; trees'? I mean, '&lt;span style="font-style: italic;"&gt;Christmas&lt;/span&gt; trees, dammit'?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.biblegateway.com/passage/?search=Jeremiah%2010:2-4;&amp;version=47;"&gt;The Bible, once again, demonstrates that it has an insight for any occasion.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Also, I think it's time to experiment with Technorati, so green links lead back to Technorati and count as search terms. 'Cause I don't what I'm doing. Complete &lt;a href="http://technorati.com/tag/amateur" rel="tag"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;amateur&lt;/span&gt;&lt;/a&gt; here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113526307066868692?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113526307066868692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113526307066868692' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113526307066868692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113526307066868692'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/12/take-that-christmas.html' title='Take That, Christmas'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113513541156094749</id><published>2005-12-21T14:08:00.000+11:00</published><updated>2005-12-21T14:23:59.396+11:00</updated><title type='text'>Not Dead</title><content type='html'>I've been quite busy, waiting on a job call and being a ring-in at a post office.&lt;br /&gt;&lt;br /&gt;There may be more details later, I'm just cleaning up now. I just got back.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113513541156094749?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113513541156094749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113513541156094749' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113513541156094749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113513541156094749'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/12/not-dead.html' title='Not Dead'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113402735064868073</id><published>2005-12-08T18:31:00.000+11:00</published><updated>2005-12-08T18:35:50.660+11:00</updated><title type='text'>Outpost Report From My Brain</title><content type='html'>There's been talk of episodic content as it applies to games. I think someone should call episodic games 'haikus'.&lt;br /&gt;&lt;br /&gt;...because they're short, self-contained and they often have something to do with seasons.&lt;br /&gt;&lt;br /&gt;This has been an Outpost Report From That Odd Place Called My Brain.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113402735064868073?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113402735064868073/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113402735064868073' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113402735064868073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113402735064868073'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/12/outpost-report-from-my-brain.html' title='Outpost Report From My Brain'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113385158868163528</id><published>2005-12-06T17:44:00.000+11:00</published><updated>2005-12-06T17:46:28.873+11:00</updated><title type='text'>Oooh Shiny</title><content type='html'>&lt;a href="http://maltzauctions.com/acclaimip.htm"&gt;Acclaim is having its publishing rights auctioned off&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I wouldn't mind owning the rights to Worms 3D or Ecco or something. I fully expect the interesting licenses will get snapped up, though, for more than my measly $50 or so.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113385158868163528?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113385158868163528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113385158868163528' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113385158868163528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113385158868163528'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/12/oooh-shiny.html' title='Oooh Shiny'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113384491744893302</id><published>2005-12-06T15:39:00.000+11:00</published><updated>2005-12-06T15:55:17.533+11:00</updated><title type='text'>Why Shallowness Scares Me</title><content type='html'>I have some misgivings about the current march towards collective intelligence and grouping with like-minded people. Nevermind for now that it's giving rise to dating services that split down party lines.  I'm firmly of the opinion that conflict builds character - finding your weaknesses, and dealing with them, to me appears to be the way to learn how to deal with whatever life can throw at you.&lt;br /&gt;&lt;br /&gt;"But Mr. Merus," you might say, "in this day and age one can never encounter something that will rock your world. Is it even necessary to learn how to deal with whatever life &lt;span style="font-style: italic;"&gt;could &lt;/span&gt;throw at you when you'll probably never encounter it?" Which is a fair point, as I am a lazy lazy person.&lt;br /&gt;&lt;br /&gt;The problem with that, though, is this: who ends up running the show? How does the democratic process deal with people who know lots about their own area but jack about anything outside of it? What about contentious issues for which there is no one right answer, like abortion? How about those issues where those who know nothing about it are nevertheless exceedingly interested in what happens, such as games legislation? How about issues where wisdom is more important than knowledge?&lt;br /&gt;&lt;br /&gt;Is wisdom more important than knowledge? I would contend that, especially in cases where one keeps their areas of knowledge focused, wisdom is indeed more important than knowledge. It is impossible to avoid treading into uncharted waters at some point, and out there wisdom works where knowledge doesn't.&lt;br /&gt;&lt;br /&gt;But then, I'm a fan of wisdom in general. Because I'm lazy, and I'd rather be able to extrapolate than to have to learn everything.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113384491744893302?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113384491744893302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113384491744893302' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113384491744893302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113384491744893302'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/12/why-shallowness-scares-me.html' title='Why Shallowness Scares Me'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113383926612645065</id><published>2005-12-06T12:24:00.000+11:00</published><updated>2005-12-06T14:22:32.960+11:00</updated><title type='text'>10 Things I'd Do If I Owned A Game Publisher</title><content type='html'>&lt;span style="font-weight: bold;"&gt;#1: In-House Prototypes Posted On The Website&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The interest in the &lt;a href="http://www.etc.cmu.edu/projects/experimentalgameplay/"&gt;Experimental Gameplay Project&lt;/a&gt; and games like &lt;a href="http://www.thatcloudgame.com/"&gt;Cloud&lt;/a&gt; suggest that people are willing to give prototypes of experimental games a whirl. Although it'd be a real bandwidth sucker, polishing up the in-house prototypes and posting them for public consumption lets people 'prove' gameplay concepts by seeing which prototypes cause the most buzz. And let's not forget the publicity and ready audience you'd be fostering.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;#2: Company-Wide Blogs&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There's &lt;a href="http://www.fortune.com/fortune/investing/articles/0,15114,1134596-1,00.html"&gt;evidence to suggest&lt;/a&gt; that the growth of anime in North America and the general lack of pirated product is due to the strong community around anime. The main publishers keep the fans in the loop, and in return the fans self-police the community and will stamp out piracy in order to keep the anime industry profitable, and thus able to continue to release things. &lt;a href="http://www.joelonsoftware.com/"&gt;Joel Spolsky&lt;/a&gt; is trying a similar approach with his company &lt;a href="http://www.fogcreek.com/"&gt;Fog Creek&lt;/a&gt;, and suggests that giving a company a face and personality of its own might be an effective way for people to identify with the company and, you know, not pirate their products. I've personally seen what happens when the actual creator of the game comes and harasses people for pirating their game that they worked on, and you'd be surprised how cool people are about it. Building a community - absolutely critical.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;#3: Don't Hire For A Love Of Games&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I guess they say this because wages in the game industry are pretty bad. Honestly, though, if you can't convert people to loving games you're not making exciting games, and bringing people in that aren't traditional gamers means that you get fresh perspectives. Sit someone who doesn't normally play games down and watch them muddle through it and get their thoughts. (Here's what happened when I did it.) You'll be surprised just how much of the game-playing experience we take for granted. That non-gamer outlook is valuable, especially as games start asserting their worth as an entertainment medium.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;#4: Find A Better Collective Name Than "Video Game"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Totally an image thing, this, but it has some practical considerations. A fancy name is useful for overcoming limitations in thinking - "interactive model" has much loftier ambitions than "video game" even though a video game is basically an interactive model designed for entertainment. But see what I did there? You can make 'interactive models' not expressively designed for entertainment.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;#5: Use Your Technology For Other Things Than Games&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Serious games look like they'll be a valuable market, especially for training and simulation purposes. Fostering a strong game design team means you can reuse your technology and chase after the business sector, which while unglamorous, is a great way to insure yourself against the expressively hit-driven games business. (I'm glad that &lt;a href="http://www.doublefine.com/"&gt;Double Fine&lt;/a&gt; is still alive, even after their most excellent game &lt;a href="http://shop.doublefine.com/index.asp?PageAction=VIEWCATS&amp;Category=8"&gt;Psychonauts&lt;/a&gt; flopped.)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;#6: In-House Developers Probably Shouldn't Be Craftsmen Designers&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I'm leveraging off &lt;a href="http://www.lostgarden.com/essay_genreaddict.htm"&gt;Danc's terminology&lt;/a&gt; here: craftsmen designers are people like Ron Gilbert, who are very good at designing within certain genres but can't grasp game design theory. You want people who do, so you can move with the genres as necessary and get a lock on any new genres your in-house designers come up with. You'd be able to afford this so long as you've got business customers from #5 and prototype extensively in line with #1.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;#7: Re-Use The Engines&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Build a modular design for your graphics engine and use it for all your in-house projects. &lt;a href="http://www.joelonsoftware.com/articles/fog0000000017.html"&gt;It takes ten years for software to get good&lt;/a&gt;, and so if you have people from multiple projects writing on an engine that's well-designed, in ten years you'll have a good engine, which will be a huge asset.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;#8: Use Quadrant-Style Product Line Development&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The quadrant is the famed old/young male/female demographic breakup used by movie studios and radio. It's been successful enough for movies, except they don't have quite the same distribution options we would. The AAA titles, naturally, would go to stores, but then you'd have the comapny store, which if set up well enough would go gangbusters if it leveraged the prototypes and web traffic from #1. The appeal of this is that the female, particularly the old/female, part of the quadrant is traditionally underserved, which makes it highly profitable to shore up your spread of demographics by shipping a couple of AAA titles for that market and filling the rest out with web sales.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;#9: Fund Explicitly Artistic Games&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Video games/interactive models are a new medium. We don't know their implications or what they can do. Thankfully, there are people who can find out for us, and these people are called &lt;span style="font-style: italic;"&gt;artists&lt;/span&gt;. Governments probably won't give art grants to artists explicitly to make art using interactive models, but companies might. And the potential for art is there - you have the ability to express ideas, sculpture, possibly landscapes: what forms the eventual artworks take give you a good indication of what you're able to achieve and which directions might be profitable. And the goodwill and buzz you generate, especially if you organise an exhibition, is worth more than &lt;a href="http://archive.gamespy.com/articles/june03/dumbestmoments/index13.shtml"&gt;some crazy marketing scheme&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;#10: Experiment With Alternate Business Models&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Development costs are rising, and getting money off people has never been easier. Why not exploit the possibilities? I can see two interesting experiments right now. The first, which &lt;a href="http://www.caravelgames.com/"&gt;Caravel Games&lt;/a&gt; is &lt;a href="http://www.caravelgames.com/Articles/Games_2/CaravelNet.html"&gt;trying at the moment&lt;/a&gt;, is to sell after-game support and additional content as a subscription service. People pony up $20 a year or something, and they get expansion packs, hand-selected fan content and new content and bug-fixes and game play and so on. Not only does this give people clamouring for a sequel to a new franchise the ability to put their money where their mouth is, it means that you have two possible directions for a franchise - using the same engine, but with new assets and expansions and essentially mission packs, and an actual sequel that's allowed to play much faster and looser with the premise because the people who just want the old game but newer are already being served.&lt;br /&gt;&lt;br /&gt;The other option is derived from &lt;a href="http://www.gamasutra.com/features/20051128/adams_01.shtml"&gt;an idea by Ernest Adams&lt;/a&gt;, which is basically to set-up a preorder tank for a beloved but ignored franchise, and say to people to Paypal the company money to fill it up. After enough money is collected, they'll start development, and the contributors get to beta test it if they want; at a certain money level they'll release it as a retail product; at a larger value they'll send out free copies to everyone who chipped in some money and at some final value that properly reflects development costs with a little kick-back for the company they'll release the thing public domain instead, open-sourcing the engine (which would, after all, be a competitive quality game engine), opening the property and assets for anyone to do whatever they wanted with it, and did I mention a free full-price game available for anyone to download? That'd just be huge if it worked.&lt;br /&gt;&lt;br /&gt;So, that's ten things I'd do if I owned a game publisher. Some have the potential to be profitable, some would be expensive but good from a marketing/PR perspective, and some would be very useful for just preempting more conservative competitors.&lt;br /&gt;&lt;br /&gt;And I've just guaranteed that I'll never get to own a game publisher, haven't I? Ah well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113383926612645065?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113383926612645065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113383926612645065' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113383926612645065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113383926612645065'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/12/10-things-id-do-if-i-owned-game.html' title='10 Things I&apos;d Do If I Owned A Game Publisher'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113309814695329726</id><published>2005-11-28T00:06:00.000+11:00</published><updated>2005-11-28T00:29:06.966+11:00</updated><title type='text'>Harping On About Innovation</title><content type='html'>I think I worked out where innovation got to with games.&lt;br /&gt;&lt;br /&gt;People want it, are crying out for it, in fact, but they don't want it at the expense of the tried-and-true titles.  Which means that , seeing as every game is competing for players' dollars, it means that people will buy tried-and-true over innovative. And thus innovative games won't sell as well. So people get tried-and-true games until they're played out, and beyond.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113309814695329726?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113309814695329726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113309814695329726' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113309814695329726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113309814695329726'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/11/harping-on-about-innovation.html' title='Harping On About Innovation'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113296850253429181</id><published>2005-11-26T12:14:00.000+11:00</published><updated>2005-11-26T12:28:22.550+11:00</updated><title type='text'>Evol.</title><content type='html'>I don't want to spend a whole lot of time on a long post, so hey look it's a short one.&lt;br /&gt;&lt;br /&gt;I'm single again. Michelle's a nice girl, but she can be infuriating. And honestly, I'm seeing what all the peoples say about Internet relationships. To be quite honest, I was never entirely sure whether it was real or I was just another toyboy, which works in my favour because I don't have to 'break off' the relationship if there wasn't much of a relationship in the first place. Which sounds like I was being manipulated, but she has many admirers. And really my insecurity over the whole thing can't have been pleasant for her, so it's probably the best thing all round.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113296850253429181?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113296850253429181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113296850253429181' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113296850253429181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113296850253429181'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/11/evol.html' title='Evol.'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113272013366797477</id><published>2005-11-23T15:20:00.000+11:00</published><updated>2005-11-23T15:28:53.680+11:00</updated><title type='text'>Random Rapidfire Game: Emotion Cascade</title><content type='html'>A quick five-minute idea: you're in a building full of people, and each one of them is either angry, happy or sad. You have to make as many people a particular mood as you can, and then you move on to the next building. Your mood depends on what people are feeling around and how you've been moving - if you move quickly and turn a lot, you'll become more angry, and if you stand still, you'll become more sad. Your mood's infectious, so if you make people in an area happy, they'll start being happy and move to reinforce that feeling, which spreads it. People can start out as sad or angry, which sets up feedback loops of its own.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113272013366797477?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113272013366797477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113272013366797477' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113272013366797477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113272013366797477'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/11/random-rapidfire-game-emotion-cascade.html' title='Random Rapidfire Game: Emotion Cascade'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113230627749497465</id><published>2005-11-18T20:27:00.000+11:00</published><updated>2005-11-18T20:31:17.506+11:00</updated><title type='text'>Enough Is Enough</title><content type='html'>Okay, FF7 fanboys:&lt;br /&gt;&lt;br /&gt;"Aerith" is not her name. Not even the name she was supposed to have that Square's translators botched up. &lt;span style="font-style: italic;"&gt;There is no 'th' sound in Japanese.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Her Romanised name, in Japanese, is Earisu. Please note: This is closer to "Aeris" than "Aerith". And, incidentally, it's closer to "Alice" than "Aeris".&lt;br /&gt;&lt;br /&gt;You sound retarded, like you're huge fans of the game and you don't even know the real name of one of the main characters.&lt;br /&gt;&lt;br /&gt;It just sort of bugs me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113230627749497465?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113230627749497465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113230627749497465' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113230627749497465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113230627749497465'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/11/enough-is-enough.html' title='Enough Is Enough'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113222261237969177</id><published>2005-11-17T21:10:00.001+11:00</published><updated>2005-11-17T21:16:52.390+11:00</updated><title type='text'>Why I Love This Country</title><content type='html'>I just found out how they opened the Sydney Harbour Bridge.&lt;br /&gt;&lt;br /&gt;The premier of the time was going to open it himself, instead of deferring to a member of the Royal Family. Just as he was about to cut the ribbon, a general on horseback breaks ranks, raises his sword and shouts "In the name of common decency, I declare this bridge open!" and cuts the ribbon.&lt;br /&gt;&lt;br /&gt;They tied the ribbon back up, but some horsebacked general breaks ranks to open the bridge. I just love that irreverance for authority.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113222261237969177?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113222261237969177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113222261237969177' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113222261237969177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113222261237969177'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/11/why-i-love-this-country_17.html' title='Why I Love This Country'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113188549834949796</id><published>2005-11-13T22:50:00.000+11:00</published><updated>2005-11-14T09:19:43.513+11:00</updated><title type='text'>Intelligent Game Design</title><content type='html'>I said I'd talk about some games. So, let's.&lt;br /&gt;&lt;br /&gt;Elsewhere, I had a bit of a rant about indy games. (Basically, it went: complaning about the lack of innovation in gaming is like going to the multiplex to see an arthouse film.) One of the examples I bought up was Introversion's &lt;span style="font-style: italic;"&gt;Darwinia&lt;/span&gt;, which is sort of like an RTS Lemmings with a TRON sort of feel to it. I'd played the first real rought demo, and remembered that they had a new one that they thought was better.&lt;br /&gt;&lt;br /&gt;It's an excellent demo, serving as a tutorial with a self-contained plot set after the game. The Darwinian's rocket is sabotaged, and you have to take it back by first learning combat, then making new Darwinians, then using them, and finally you get this lovely set piece where your Darwinian army attacks the saboteurs on the rocket island. Very satisfying.&lt;br /&gt;&lt;br /&gt;But that's not what grabbed me. The Darwinians are a virtual species, and their world is a computer that you see as a series of flat-shaded archipelagos. The game tells you that they built the rockets themselves, and just before you start the final part of the level, the big war, the game zooms out and shows you the world map while 'speculating' on why the Darwinians built the rocket. You see a planet and a series of interconnected stars beyond it, and you're told that the Darwinians made the stars appear because they knew that their server wasn't all there was. The stars represent all the other computers out there, and the rocket might be how the Darwinians plan to explore that virtual cosmos.&lt;br /&gt;&lt;br /&gt;They never go so far as to say it out loud, but that's part of the genius of this little plot twist: &lt;span style="font-style: italic;"&gt;the rocket is the demo&lt;/span&gt;, sending the Darwinians out of their little world and seeing other 'stars'. It's very impressive storytelling.&lt;br /&gt;&lt;br /&gt;Anyway, here's the link to &lt;a href="http://www.darwinia.co.uk/downloads/index.html"&gt;the Darwinia download page&lt;/a&gt;. While it's a reasonably simple game, it's fun to play and tries new things.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113188549834949796?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113188549834949796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113188549834949796' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113188549834949796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113188549834949796'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/11/intelligent-game-design.html' title='Intelligent Game Design'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113128734868768589</id><published>2005-11-06T22:56:00.000+11:00</published><updated>2005-11-07T01:29:08.706+11:00</updated><title type='text'>On Love</title><content type='html'>Love is a curious thing. I expect it's different for each person - for one person it blooms in five minutes, and fades just as quickly, for another it builds over a series of conversations as a person grows on you, or perhaps it blossoms up at first sight and stays strong.&lt;br /&gt;&lt;br /&gt;As with most things to do with relationships, I expect it's a personal thing, highly dependent on the people involved and how everything plays out. One could start with lust and then find a deeper connection, for instance. I don't think how it ends is the same as how it begins, either, for much the same reasons.&lt;br /&gt;&lt;br /&gt;They say that you can't properly write about love without having been in it. For such a universal concept, it's so personal, so when I write about how I smile whenever I think of Michelle, or how I defended everything I did that I thought she might have a problem with and tried to hide everything I didn't like about myself so that I didn't blow it, or that even when I was sure that she liked me I didn't want to balls it up in case I was wrong, and holding back ballsed everything up, and in the end she's there telling me that she feels the same way I do but she doesn't know how I feel so I went right out and told her how I felt and it made everything so much better, there will be people who understand exactly what I mean when they've never had the same thing happen to them.&lt;br /&gt;&lt;br /&gt;It's a weird experience, for someone who's spent a good portion of their life not being especially interested in what other people think, to now be very interested in what a specific person thinks about you. For one thing, I'm pretty bad at it - I've had a family that's either sanded off or comes to accept my idiosynchrasies and forget everyone else. But in all honesty, now I see what they meant by how it's better to have loved and lost than never to have loved at all. I never did. It's better to have the highs and lows, because the lows heal, than to never risk it at all and never see the high.&lt;br /&gt;&lt;br /&gt;I don't know if it'll last, or how long. But I'll have it, if only on loan, and that's a wonderful thing.&lt;br /&gt;&lt;br /&gt;It occurs to me that I haven't said anything about computer games or webcomics yet on this blog. This seems like something to correct.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113128734868768589?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113128734868768589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113128734868768589' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113128734868768589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113128734868768589'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/11/on-love.html' title='On Love'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113081087064492062</id><published>2005-11-01T13:03:00.000+11:00</published><updated>2005-11-01T13:08:23.630+11:00</updated><title type='text'>Meta Writing</title><content type='html'>It's the first of the month, here, and that means that &lt;a href="http://www.nanowrimo.org/"&gt;National Novel Writing Month&lt;/a&gt; has begun. The aim is to write at least 50,000 words of coherant fiction that sort of hangs to gether in a structure.&lt;br /&gt;&lt;br /&gt;You may be able to tell that I'm not super-confident.&lt;br /&gt;&lt;br /&gt;The story I'm doing is going to be a murder mystery parody, with three or four incompetant amateur detectives and a police force that knows what it's doing trying to deal with them. Over the next month, I'll probably share some cunning turns of phrase that I come up with.&lt;br /&gt;&lt;br /&gt;Also, I wanted to put a post up, and it was either this or my weird iPod dreams. No-one comes here for iPod dreams.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113081087064492062?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113081087064492062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113081087064492062' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113081087064492062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113081087064492062'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/11/meta-writing.html' title='Meta Writing'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113025077480912645</id><published>2005-10-26T00:30:00.000+10:00</published><updated>2005-10-26T00:32:54.816+10:00</updated><title type='text'>I Want To Steal This Man's Brain</title><content type='html'>I wrote about this the other week, but the catalyst of the last post, Nicholas Carr, has a &lt;a href="http://www.roughtype.com/archives/2005/10/americas_intern.php"&gt;much better post&lt;/a&gt; about America's position on ICANN.&lt;br /&gt;&lt;br /&gt;Also? The Tunisia meeting that essentially decides the future of the Internet is next month, not a week ago. Whoops.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113025077480912645?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113025077480912645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113025077480912645' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113025077480912645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113025077480912645'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/10/i-want-to-steal-this-mans-brain.html' title='I Want To Steal This Man&apos;s Brain'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113024728784973368</id><published>2005-10-25T22:13:00.000+10:00</published><updated>2005-10-25T23:34:47.880+10:00</updated><title type='text'>Oh Lordy The Internet</title><content type='html'>I've just finished watching that CSI episode about furries. I strongly wish I hadn't.&lt;br /&gt;&lt;br /&gt;Apparantly Wikipedia has become the Internet's new whipping boy. I believe it started with a &lt;a href="http://www.roughtype.com/archives/2005/10/the_amorality_o.php"&gt;blog post&lt;/a&gt; made by one Nicholas Carr. He says, basically, that the properties given to new technologies like blogging, wikis and the like often go past their actual code and ascend into something like a religious experience, but when you get right down to it it's still basically amateur hour at the Roxbury, and it shows. He gives examples of articles picked at random which are basically regurgitated facts on a checklist instead of a quality source. He also uses the word 'echolalia', which I first heard in a Something for Kate song. (He uses it right around the point where he accuses the blogosphere in general of championing opinion over facts, so I guess that my Something for Kate anecdote took priority over what the word 'echolalia' actually &lt;span style="font-style: italic;"&gt;means&lt;/span&gt; is telling. It's the repeating of things other people have said, both as a baby learning the native language and as a sufferer of autism, say.)&lt;br /&gt;&lt;br /&gt;This sort of post wouldn't be new - there's been some dissatisfaction with Wikipedia brewing for some time now that I've been aware of, but what's different here is that the founder of Wikipedia publically acknowledge that the two linked articles were basically rubbish and needed to be improved, and this seems to have opened the floodgates. I still have lingering dissatisfactions with Wikipedia - their model for attracting experts relies on the experts coming to see something else on Wikipedia, so until an expert comes along it's written by people who don't entirely know what they're talking about; they have real problems with deciding what's worthy of inclusion and what isn't (why is there a three page article with pictures on Ultra Girl?) and what's worthy of attention and what isn't; keeping whichever phrasing or factoid you personally subscribe to is not a matter of finding the facts to support your argument than it is staying up all night reverting the article to 'your' version; enthusiasm is as much, if not more important, than expertise, and the two are not necessarily linked, so to actually get a good article you need to get an enthusiastic expert for every subject, and that enthusiasm can be easily killed if one has to deal with administrative bullshit just to make things &lt;span style="font-style: italic;"&gt;right&lt;/span&gt;; and it's a big project, which means there is a lot of administrative bullshit to avoid the ability to control things. Royal fiat is not always a bad thing.&lt;br /&gt;&lt;br /&gt;I'm sorely tempted to create a user on Wikipedia and see how much damage I can do by abusing the systems they have in place. I reckon I could get pretty far putting up votes for deletion on as many pages as I can and getting into edit wars over things I know nothing about. I understand Wikipedia has a policy of 'assuming good faith', so I wonder how well they'll pick up someone who isn't acting in good faith but is more interesting in finding flaws in the system and having Wikipedia damage itself than doing it directly.&lt;br /&gt;&lt;br /&gt;I was going to write about Scientologists, but I have a short attention spooh look pretty butterfly! Come here butterfly!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113024728784973368?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113024728784973368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113024728784973368' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113024728784973368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113024728784973368'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/10/oh-lordy-internet.html' title='Oh Lordy The Internet'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-113005444971860569</id><published>2005-10-23T18:00:00.000+10:00</published><updated>2005-10-23T18:00:49.736+10:00</updated><title type='text'>As American As Apple Pie and Fundamentalism</title><content type='html'>&lt;a href="http://www.nbc5.com/education/5126635/detail.html?z=dp&amp;dpswid=2265994&amp;amp;dppid=65172"&gt;Required reading for this post&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The story is, for those who couldn't be bothered reading the link, regards the election of a US high school's election of their prom king and queen, who are, as it stereotypically goes, a jock and a cheerleader. Fairly basic, except for the twist: she's the jock and he's the cheerleader. They're both openly gay.&lt;br /&gt;&lt;br /&gt;It's a sign of how accepting 'Generation Remix', as the marketers call them, are of homosexuality that the biggest popularity contest in US high schools can now be won by the openly gay. It's pretty cool, actually being able to see tolerance spread.&lt;br /&gt;&lt;br /&gt;Naturally, there are detractors. And naturally, the detractors call themselves a 'family group', which is probably a term that will be forever ruined by its association with the nuttier end of religion. Direct quote from the Illinois family Institute:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"Something that was once sort of universally regarded as a sin, is now becoming sort of cool in high school. It's easy for an adult to say, 'Oh wow, I'm doing the compassionate thing by telling this teenaged boy that he's gay,' but they won't be there when the boy becomes a man and comes down with HIV or hepititis B and C."&lt;/blockquote&gt;&lt;br /&gt;Because, apparantly, the gay community aren't aware of condoms like straight people. It's that sort of attitude, that being gay is apparantly a perversion, that's caused most of the problems (while having sex with altar boys is apparantly a-okay.) The only evidence these groups have that it is a perversion (other than community attitudes, which it has to be said regarded probably 80% of people in the world as a perversion anyway) is the Bible, which I'm pretty sure doesn't actually say anything at all about lesbians. (There's two places where homosexuality is condemned - in the story of Sodom and Gomorrah, where the word sodomy comes from, although it could be argued that it was ritual sex that was the problem; and in a list of commandments from some uppity evangelist that includes that 'a man shall not lie down with another man', which any half-decent rules lawyer could argue out of for women. Tells you which sex wrote the Bible, doesn't it.)&lt;br /&gt;&lt;br /&gt;In any case, trying to force onto the community the way some Christians think the world should work is more likely to simply marginalise Christianity than to do any real good, which would be a real shame, as there's some good stuff in Christianity for those who aren't short-sighted and bigoted. On the Internet, you can't get very far as an open Christian without being ridiculed, mostly as a result of Christian fundamentalists' sterling promotion efforts.&lt;br /&gt;&lt;br /&gt;I fully expect Christian fundamentalist terrorists to turn up in the next ten years. And I'll sit here and say, "I told you so."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-113005444971860569?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/113005444971860569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=113005444971860569' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113005444971860569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/113005444971860569'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/10/as-american-as-apple-pie-and.html' title='As American As Apple Pie and Fundamentalism'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-112980630096620962</id><published>2005-10-20T20:56:00.000+10:00</published><updated>2005-10-20T21:05:00.970+10:00</updated><title type='text'>World Peace, One Step Closer</title><content type='html'>I have the perfect solution for mapmakers trying to deal with disputed territories, like Taiwan and places along the India-Pakistan border:&lt;br /&gt;&lt;br /&gt;Call them 'quantum states'.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-112980630096620962?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/112980630096620962/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=112980630096620962' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/112980630096620962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/112980630096620962'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/10/world-peace-one-step-closer.html' title='World Peace, One Step Closer'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-112964683676214473</id><published>2005-10-19T00:41:00.000+10:00</published><updated>2005-10-19T00:47:16.766+10:00</updated><title type='text'>Random Play</title><content type='html'>I've seen this mentioned more than a few times around, and now it's my turn. &lt;a href="http://www.pandora.com/"&gt;Pandora&lt;/a&gt; is a service that takes a song that you like, and makes suggestions on other songs you'd like based on an exhaustive examination of the, I guess you could call it genetics, of a particular song.&lt;br /&gt;&lt;br /&gt;So, yeah, it's a gadget. Like all these services, it takes some time to get a king hit, and you need to coax it away from the death metal, but once you do it serves up songs you've never heard before but just really like.&lt;br /&gt;&lt;br /&gt;I can see this being pretty damn useful in the future. It's a subscription service, US$36 a year. A bit out of my price range. But I'll be sure to look at it in the future.&lt;br /&gt;&lt;br /&gt;Also, it turns out blogs have a ticket system for when you're allowed to mention things. Who knew?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-112964683676214473?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/112964683676214473/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=112964683676214473' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/112964683676214473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/112964683676214473'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/10/random-play.html' title='Random Play'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17917172.post-112962697644567872</id><published>2005-10-18T19:16:00.000+10:00</published><updated>2005-10-18T19:17:20.773+10:00</updated><title type='text'>Ads That Fail To Grab</title><content type='html'>I live in Australia. Hi.&lt;br /&gt;&lt;br /&gt;Here in Australia, there's a complicated set of laws going in that are intended to achieve 'workplace reform'. Nevermind that the unemployment rate is the lowest it's been in years.&lt;br /&gt;&lt;br /&gt;I'm not entirely sure what the changes entail, however - there's certainly a whiff of making it easier to fire people, and you would think, considering this current government is very, very good at fulfilling middle class aspirations, that the ability to organise more flexible working hours would be on the cards. The only thing I can really go on is the advertising.&lt;br /&gt;&lt;br /&gt;It's been interesting enough, though: one the one hand, the mega-union, the ACTU, has been running pure propaganda with very little factual basis and more than enough emotional manipulation. The government's finally mobilising its warchest and making its own ads, telling us that various conditions are 'protected by law'.&lt;br /&gt;&lt;br /&gt;I've really got only one problem with that - the way workplace conditions are handled here is every industry negotiates to determine an 'award', a standard set of conditions that everyone has to follow. The whole point of having an independent commission doing this stuff is so you don't have to mobilise the governmental machine when it turns out that, say, 10 public holidays off a year isn't good enough. (Example from thin air, mind.) Protecting parts of those conditions under law means that to &lt;span style="font-style: italic;"&gt;change&lt;/span&gt; them, you've got to mobilise the parlimentary machine. This seems like a bad idea.&lt;br /&gt;&lt;br /&gt;Anyway, just a thought. I'm not entirely happy with the debate, because I haven't seen much meat on it, but I figure in the end nothing much will change. I'm a bit of a cynic like that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17917172-112962697644567872?l=floodcontrol.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://floodcontrol.blogspot.com/feeds/112962697644567872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=17917172&amp;postID=112962697644567872' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/112962697644567872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17917172/posts/default/112962697644567872'/><link rel='alternate' type='text/html' href='http://floodcontrol.blogspot.com/2005/10/ads-that-fail-to-grab.html' title='Ads That Fail To Grab'/><author><name>Merus</name><uri>http://www.blogger.com/profile/07521627004910116689</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12206123097115783535'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>